Experience HoloLens
It was my job to propose lesson concepts and develop the interaction design for HoloLens Day 01 at //BUILD 2015. I worked with art, PM, marketing and engineering for a coherent vision
My PM and I worked together on two learning lesson concepts one small and large.
For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.
Storytelling: Having a WOW moment at the end where the user broke through the ground and was “looking into another world” was to to leave an impression on them.
Hey! Look at this!
Many users (developers and press) had a great time and learned best practices of interaction design in the process.