Augmented Reality
Experience HoloLens
It was my job to propose lesson concepts and develop the interaction design for HoloLens Day 01 at //BUILD 2015. I worked with art, PM, marketing and engineering for a coherent vision
EXPLORATIONS WITH PM
My PM and I worked together on two learning lesson concepts one small and large.
For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.
Storytelling: Having a WOW moment at the end where the user broke through the ground and was “looking into another world” was to to leave an impression on them.
CONCEPTS: STORY OR ABSTRACT
DIGITAL SKETCHING: CONCEPT OVERVIEW & EXPLORATION
VIDEO: Fast walkthrough of Each lesson
VIDEO: Breaktrough Moment
Hey! Look at this!
Many users (developers and press) had a great time and learned best practices of interaction design in the process.