Designing Experiences.
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HoloLens Academy

Augmented Reality

 
Project+Origami

Experience HoloLens

It was my job to propose lesson concepts and develop the interaction design for HoloLens Day 01 at //BUILD 2015. I worked with art, PM, marketing and engineering for a coherent vision


EXPLORATIONS WITH PM

My PM and I worked together on two learning lesson concepts one small and large.

For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.

For buy in: Storyboarding out the flow of the application and breaking it into “core lessons” surface recognition, voice, gesture, 3D audio, etc.

Storytelling: Having a WOW moment at the end where the user broke through the ground and was “looking into another world” was to to leave an impression on them.

Storytelling: Having a WOW moment at the end where the user broke through the ground and was “looking into another world” was to to leave an impression on them.


CONCEPTS: STORY OR ABSTRACT


DIGITAL SKETCHING: CONCEPT OVERVIEW & EXPLORATION


VIDEO: Fast walkthrough of Each lesson


VIDEO: Breaktrough Moment

LooksLikeFun

Hey! Look at this!

Many users (developers and press) had a great time and learned best practices of interaction design in the process.